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Metroid: Zero Mission cheats for the Game Boy Advance page 1





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Metroid: Zero Mission cheats for the Game Boy Advance


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Brinstar Super Missile



In a hidden area of the first long, vertical shaft in the Brinstar area, there is a Super Missile Tank under a low passage filled with charge blocks. Initially, it looks impossible to attain this item, but there is a way to get it, after you get the High Jump item. Roll into Morph Ball form through the low passage to the right. Note where you appear on the screen. At the same level on the right-hand side of the screen is another ledge. Get to this ledge and go right, bombing your way through the room with the two Rippers and coming back up to the surface in front of a door. Stand with your back against the wall, and wait until the bomb block returns, then shoot open the door and run to the right. Continue running until your Speed Booster activates, then immediately press Down to store the charge. Run back to the left, quickly shooting open the door, and in the "dip" in the floor level before the door, roll into Morph Ball form and press A, then Left. If done correctly, you will blast to the left, crashing through some charge blocks in the next room, and destroying both Rippers on your way through the hidden room. After you leave the hidden room, as the screen is scrolling, you should hear the Speed Boost sound effect start again. Immediately hold Down until after you appear on the next screen to store your charge again. Roll out of the hidden passage, jump onto the lower platform, then press A, then Left again. If you have done everything correctly, you will blast through the hidden passage on the left side of the screen, crash through the charge blocks and collect the Super Missile Tank. Many items in this game can only be attained through creative uses of Samus' dashing attack like this; any time you see an item that is blocked by charge blocks, look for areas nearby where you can build up enough speed to activate the Speed Booster.

rating: 84%

This is the highest rated Metroid: Zero Mission cheat for the Game Boy Advance on the site

Completion bonuses



Successfully complete the game to unlock the Metroid: Zero Mission Gallery, Original Metroid, Hard mode, and Sound Test options. Note: More pictures are added to the gallery when the game is completed with different endings. Start a new game with your cleared saved game to play in Time Attack mode, with a timer at the map screen. Also, the Original Metroid may be unlocked before the game is completed. Enter the options screen at the main menu and select the "Original Metroid" option that appears after "Metroid Fusion Link".

rating: 84%

Alternate ending sequence



Successfully complete the game under the following conditions to unlock the corresponding ending sequence with Samus appearing differently:

rating: 80%

Defeating the Underground Worm



The only way to defeat it is to use your missals. When the Underground Worm opens his eyes, immediately shoot it at least once before it closes. Do this two more times to defeat it. Note: If you are not quick enough to defeat it, it will run away. Also, if you defeat the first Underground Worm, you will get the Charge ability.

rating: 79%

Dash attack



After running far enough to activate the Speed Boost, press Down to temporarily store the energy. Samus will continue to flash and can perform a dash attack by pressing A, then the direction of the charge. Samus can also dash in Morph Ball form. This charge can break Speed Booster blocks to reach items that are otherwise unattainable.

rating: 77%

Original Metroid passwords



Enter one of the following passwords in the original Metroid:

rating: 74%

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